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Game modules

Optional per-game extras an admin can switch on. The first is Star Citizen: a hangar import, CCU planner, and account verification.

Admin → Settings → Modules lets you switch on optional, per-game features. Every module is off by default, so a fresh install shows nothing extra until an admin turns one on.

Star Citizen (the first module)

Three related features, each independently toggleable:

A hangar can be kept private or shared with other members who hold the hangar-viewing permission; the monetary value shown is a separate, further-gated permission, since it's the one field most worth keeping quiet.

Self-reported, and labeled as such

Hangar data comes from what the member pastes in, so it can't be cryptographically verified against RSI (there's no official API). It's labeled "self-reported" everywhere it's shown, and the separate account-verification feature is the real trust anchor if that matters to your org.

More modules

The module framework is built to be reusable for other games with their own APIs (EVE Online, Destiny 2, World of Warcraft, Guild Wars 2 are natural next candidates) — each would follow the same pattern: an optional toggle, an admin panel section, and a profile section that only shows once enabled.